Yearbooks

Programme: BScHons Computer Science

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Code Faculty Department
12244001 Faculty of Engineering, Built Environment and Information Technology Department: Computer Science
Credits Duration NQF level
Minimum duration of study: 1 year Total credits: 120 NQF level:  08

Programme information

This degree programme is offered in English only. The degree is conferred on a student who successfully completes at least 120 credits of coursework in Computer Science at honours level. Refer also to G16-G29.

Admission requirements

  1. BSc degree majoring in Computer Science, from a South African university with a weighted average of at least 60% over all third-year modules in the Computer Science major or BIS (Multimedia) degree from the University of Pretoria with a weighted average of at least 60% for Software Engineering (COS 301) (or equiavalent) and at least three third-year Computer Science modules or equivalent degree (SAQA-accredited) with a weighted average of at least 60% over all final-year modules in the Computer Science major
  2. An entrance/admissions examination may be required

Other programme-specific information

The Dean, on the recommendation of the relevant head of department, may approve a stipulated limited extension of the prescribed period of study.

Details regarding postgraduate modules are available at www.cs.up.ac.za

One elective module can be selected from outside the Department of Computer Science, subject to the approval of the programme manager, and provided that there are no lecture and exam clashes with Computer Science modules.

Examinations and pass requirements

In calculating marks, G26 is applicable. However, a student is required to obtain at least 50% in an examination in a module where no semester or year mark is required. In those cases where a year mark or semester mark is available, a subminimum of 40% must be obtained in the examination.
The Dean may, on the recommendation of the admissions committee, cancel the studies of a student who fails more than one module in an academic year. A module may only be repeated once. No supplementary examinations are granted at postgraduate level.

 

Pass with distinction

The BScHons degree is awarded with distinction to a candidate who obtains a weighted average of at least 75% (not rounded) in all the prescribed modules and who did not fail any module.

Minimum credits: 120

Core modules

  • Module content:

    This module requires the student to conduct independent research under supervision of a staff member on a topic agreed upon by the student and staff member. The module consists of two parts: Research methods and the project. During the first semester, formal lectures will be presented on best research practices (counting 10 credits). The project (counting 20 credits) involves application of the taught research methods to complete a research project. The project serves as an opportunity for the student to explore one of the department's areas of research in greater depth. The end product may be a new piece of software, a model or an algorithm, or an extension of these. It could be an experimental, or theoretical piece of reasoning. The final outcome of the project is a technical report.

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Elective modules

  • Module content:

    This module focuses on two Computational Intelligence paradigms, namely Evolutionary Computation and Swarm Intelligence. Within the Evolutionary Computation paradigm, algorithmic models of Darwinian evolution will be studied, including genetic algorithms, genetic programming, evolutionary strategies, evolutionary programming, differential evolution, cultural algorithms and co-evolution. Within the Swarm Intelligence paradigm algorithm models of social organisms found in nature will be studied, including ant algorithms and particle swarm optimisation. These algorithms will mostly be studied in the context of complex optimisation problems, including multi-objective optimisation, dynamic environments, constraints, and finding multiple solutions. Prior knowledge assumed include good programming skills and an undergraduate module in calculus.

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  • Module content:

    This module focuses on two Computational Intelligence paradigms, namely Artificial Neural Networks and Deep Learning. Within the Artificial Neural Networks paradigm, algorithmic models of neural learning will be studied, including supervised, unsupervised, and reinforcement learning. Aspects that influence the performance of artificial neural networks will be studied in depth. Within the Deep Learning paradigm, algorithmic models of deep neural networks will be studied, including autoencoders, convolutional neural networks, long-short term memory networks, generative models and attention mechanisms. Prior knowledge assumed includes good programming skills and an undergraduate module in calculus. 

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  • Module content:

    This module focuses on state-of-the-art security topics that are current and relevant to industry. The curriculum for the module is determined annually to reflect the current research directions as pursued by the information and Computer Security Architectures (ICSA) research group. The main topics include, but are not limited to: Applied security, including operating system security, secure coding, and cryptography; Trust and trust management systems; Privacy and privacy-enhanced technologies; Social Engineering. Students will be challenged to contribute innovative research ideas in the field of Computer Security by completing a number of mini projects such as writing research papers and writing software programs.

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  • Module content:

    This module focuses on state-of-the-art information security topics that are current and relevant to industry. The curriculum for this module is annually determined to reflect the current research directions as pursued by the Information and Computer Security Architectures (ICSA) research group. The main topics include, but are not limited to: Information security management, including policies, standards and procedures; Risk management; Privacy; Ethics; Legal issues in Information Security; Information security services and technologies. Students will be challenged to contribute innovative research ideas in the field of Information Security Management by completing a number of mini projects such as writing research papers and writing software programs.

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  • Module content:

    This module covers various perspectives of Software Engineering theory and practices. It provides an overview both of the challenges in contemporary software engineering (such as scale, complexity and urgency) and of the recommended practices for overcoming these challenges. It will familiarise students with both the historical and current theories about activities for the design, development, deployment and ongoing operation of software. It will show how these activities aim to be predictable, repeatable, robust, value-producing, and how they aim to meet the specified requirements for the intended system users. It will also emphasise that standardisation and reuse can be important factors in successfully engineering software. The module assumes prior knowledge about Software Engineering at the level of an introductory/undergraduate module.

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  • Module content:

    This module discusses software architecture, including the representation of designs, definitions, styles and patterns of architecture. Its themes include model-driven architecture, formal modelling and analysis, and architectural description languages. The module will show that the architecture of a software system is determined by the collection of significant design decisions made early on in the development of that system – decisions concerning the components comprising the system, repeating-patterns of system-wide aspects, and the platforms on which the system will be built. It will discuss how, once these decisions are made and subsequently followed, they end up profoundly affecting the development, deployment, use and ongoing enhancement of that system. The module assumes that the student is familiar with software development lifecycle concepts, and that she/he has been part of at least one significant software development effort. Those who have not completed COS730 will be provided additional background.

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  • Module content:

    This module focuses on formally specifying systems by means of Event-B. In this formalism, complex systems are specified as abstract machines which are characterised mainly by pre-conditions and post-conditions. From initially highly abstract machines, for which only very few features are stipulated, the module proceeds to more concrete machines which are richer in the details of their features. Such a "refinement", which eventually approaches a form that is almost implementable, is acceptable if it is logically consistent with the abstract machine with which the entire formal modelling process had started. Already available proof tools (for example: Rodin, or Pro-B) will be applied practically in order to demonstrate the validity of those refinement relations.

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  • Module content:

    Model Checking is a technique for automatically verifying whether a software program satisfies correctness requirements such as mutual exclusion, deadlock-freedom or starvation-freedom. In contrast to testing, model checking is not only capable of detecting bugs but also of proving their absence. This is of particular importance for safety-critical software used in cars, planes, power plants etc. This module focuses on the theoretical foundations of model checking: modelling the state space of software as an automaton, formal specification of correctness requirements in temporal logic, and algorithms for systematically exploring the state space of software. The practical aspect of this module, includes how to write parallel programs composed of communicating processes. Existing model checking tools will be used to verify the correctness of the programs written.

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  • Module content:

    This module provides the foundation to evaluate and develop educational software. It will introduce didactic principles applicable to the discipline of Computer Science. Using these principles, educational software, such as tools for teaching programming, on-line testing software, and adaptive software to name a few, can be evaluated and developed. Computer Science topics of interest are: programming environments, persistence of information and knowledge, knowledge representation etc.

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  • Module content:

    Data mining is the analysis of (often large) observational datasets to find unsuspected relationships and summarise the data in novel ways that are both understandable and useful to the data owner(s). The analysis methods fall into two categories: Computational data mining and Statistical data mining. Computational methods originate from Machine Learning, which is a branch of Computer Science (Artificial Intelligence). Statistical methods originate from a branch of Statistics called Statistical pattern recognition. Observational data is data that was collected for some other purpose, e.g. banking data for loan applications and repayments, and is then used for analysis to determine good borrowers and risky borrowers. The objectives of the module are: to introduce the commonly used data mining methods, and to enable the student to acquire practical data mining skills. The module covers Computational and Statistical data mining methods as well as the commonly used process models for data mining projects. The topics covered include: process models (CRISP-DM and SEMMA), exploratory data analysis (univariate and bivariate), dimensionality reduction (feature selection, principal components analysis), descriptive modelling (cluster analysis and association rules), predictive modelling (decision trees, neural networks, K-nearest neighbour, Naive Bayes, ensemble models), statistical modelling (linear and logistic regression) and text mining. It is assumed that students have a basic knowledge of Statistics. It is also highly recommended that students do COS 710 and COS 711, as knowledge of the content of these modules is assumed.

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  • Module content:

    This module introduces the concepts of generic programming in order to generate code at compile-time. Of particular interest is the automatic generation of design pattern implementations at compile-time for use at run-time. To this end, design patterns and compile-time programming techniques such as: basic compile-time programming constructs, object allocation, generalised functors, smart pointer and multi-methods are discussed in detail and applied to design patterns.

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  • Module content:

    This module will teach the basic theoretical concepts of digital forensic investigations. This module is designed to prepare a student for a wide range of people including, but not limited to, law enforcers, crime investigators and people responsible for internal incident investigations in larger organisations. Digital forensics is a relatively new and upcoming field. It is a field that is not well known by most organisations and therefore, such organisations are ill informed about the digital forensic processes required to conduct a successful digital forensic investigation. The large number of digital devices used to commit crimes or other related incidents, such as fraud and corruption, proved motivation for this module in order to investigate and combat these incidents successfully. The main topics covered, but not limited to, include: An introduction to Digital Forensics; Digital forensic processes; Hardware forensics; Digital forensics tools (software forensics); Forensic readiness; A digital forensics laboratory/facility; Network forensics; Live forensics; Professionalism and ethics in digital forensics; Cyber forensics; Cyber law. Students will be challenged to contribute innovative research ideas in the field of Digital Forensics by completing a number of mini projects such as writing research papers and writing software programs.

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  • Module content:

    This module covers computer networking principles and the operation of the TCP/IP protocol suite. The module includes studying the operation of relevant protocols, administration of network services, troubleshooting, as well as network design issues and challenges. Prior knowledge is assumed on basic data communications principles, the ISO OSI reference model, and the basic operation of protocols in the TCP/IP protocol suite.

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  • Module content:

    This module is intended as an advanced module in real-time computer graphics and shader programming. The module includes the following topics: Advanced texture mapping, curves and curved surfaces, shadow mapping, skeletal animation, particle systems, ray tracing and collision detection. The module assumes prior knowledge of introductory graphics as presented in an undergraduate module and a working knowledge of linear algebra and calculus.

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  • Module content:

    Computational science relies on the analysis of often complex models, for its empirical data and analyses typically involve an enormous amount of calculations. Parallel computing is one means of reducing the time needed to complete such calculations. This module will examine the kinds of problems that lend themselves to parallel computation and the methods for implementing programs to solve such problems. The aim of the module is to provide a background for parallel and distributed computing as well as practical knowledge of the implementation of computational experiments.

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  • Module content:

    Information hiding is a category of computer security that focuses on embedding information in digital objects.  Information, such as digital signatures, are sometimes embedded in objects to indicate ownership or origin – a technology that is called watermarking.  Alternatively information is sometimes hidden in digital objects to facilitate invisible or inaudible communication – called steganography.  Steganography focuses on the confidentiality of information, while watermarking is used to protect intellectual property.  This module covers the techniques and algorithms used in both technologies to embed information in objects with minimal perceptual and audible changes to the objects.  The module also provides a brief overview of different multimedia formats, such as image, audio and video, in order to understand their potential and limitations in the field of information hiding.  Potential attacks on information hiding systems are also investigated.

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  • Module content:

    From time to time, the department presents lectures on special topics within Computer Science. This module will be used to present such special topics.

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  • Module content:

    From time to time, the department presents lectures on special topics within Computer Science. This module will be used to present such special topics.

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